Adventure Generator

Location + Type + Color +Opponent = ADVENTURE


Location:
Wilderness + Building = Location
Building: 2d6: 2: Hermitage  3:Chapel  4: Abby 5-6: Castle 7-8: Crossroads 9: Bridge 10:Well  11:Standing Stones 12: Cave
Wilderness: 1d6: 1. Moor 2-4: Forest 5. Fen 6. Wasteland

Type:
1d6: 1. Romance 2. Mystery 3. Rescue 4. Combat 5.  Hospitality 6. Intrigue
Romance: 1= Temptation, 2= Manipulation, 3 or 4= Love, 5= Object of unwanted affection, 6= Matchmaking between 2 NPCs.
Mystery: Primarily resolved with INT SRs
Rescue: Who needs rescuing? (roll on the following chart: 1= A lady [ roll under Romantic NPC] 2= a Knight 3= An Old Man 4= A Holy Person 5= A Faery Creature 6= A Dwarf)
Hospitality: Complication: roll 1d6 = 1-2: No Complication  3:  Host is Poor 4: Host has Problems (roll again, as per adventure) 5: Host is uncourteous (why?) 6: Host is secretely hostile
Intrigue: Primarily resolved with CHA SRs.

"Color":
2d6:
2= Romantic 3= Faery 4= Enchantment (Red) 5= Spiritual 6= Mundane 7= Noble 8= Mundane 9= Noble 10= Enchantment (Blue)11= Infernal 12=Faery


Opponent/NPC:
Romantic:
1= A Damosel
2= A Poor Knight's Daughter
3= A Widowed Lady
4= An Enchantress (Blue or Red)
5= A Huntress
6= A Lord's Daughter

Faery (Green):
2= Giant
3= Dwarf
4 or 5 = Elf Knight/ Green Knight
6= Unseeley Goblins
7= Faeries
8= Black Dog
9= Elf Lady
10 or 11= Beast / Monster
12= Sojourn in Faery (how many days lost? = 2d6)

Enchantment (Red):
2= Dragon
3 = Giant
4 =Enchantress
5 = Ghost
6= Dwarf
7 or 8= Red Knight
9 or 10= Beast / Monster
11=
12=

Enchantment (Blue):
1= Beast (Magical)
2= Blue Knight
3= Giant
4= Vision
5= Lady of the Lake
6= Prophecy

Spiritual (White):
1= Hermit
2= Priest
3= Vision
4= Prophecy
5= White Knight
6= Nuns

Infernal (Black):
1= Fiend
2= Witch
3= Black Knight

Mundane:
1= Beast
2= Bandits
3= Hunt
4= Shepherd / Shepherdess/ Forester
5= Hedge Knight
6=

Noble:
1= Robber Knight
2= Hunt
3= Ladies
4= Knight
5= Knight of the Round Table
6= Lesser King